A360 CLOUD RENDERING SERVICE FOR 3DS MAX

This powerful new rendering service brings the massive Autodesk cloud compute-capability to bear for our artists, and greatly speeds photorealistic rendering workflows.

A360 Cloud Rendering is ideal for:

  • Architectural and Industrial Design scenes.
  • Design Development requiring fast iterations
  • Preview and Final Quality Still-Image and Panorama renderings
  • Lighting analysis (illuminance rendering)
  • Any time you can’t tie-up local machines for rendering, or need serious rendering horsepower.

 

It is a “send-it-and-forget-it” rendering queue with high speed and high reliability. Creating realistic images has never been easier, or faster, with 3ds Max and A360 Cloud Rendering.

20 MILLION RENDERS AND COUNTING

Just recently the A360 renderer produced its 20 millionth render, with 10 million renders happening in just the previous eight months. With 3ds Max 2016 you can now take advantage of that amazing technology for your projects. It has high availability, high reliability, and zero maintenance for you.

SO, WHAT IS A360 CLOUD RENDERING?

The first thing to know about the A360 renderer is that A360 not is mental ray, Iray, Scanline or Quicksilver. It is an entirely new renderer for 3ds Max, Since A360 is something entirely new, this means that you may have different results than mr or Iray, and may need to work a little differently.

If you have been using cloud rendering in Revit, then many of the steps in 3ds Max should be familiar to you. If you are working with Revit imports into 3ds Max, you should have good results right away if the model, lights, and materials were correct in Revit.

The A360 service currently only renders sill images, although animated turntable and solar studies are possible, along with mono and stereo panoramas.

 

 

 

3 thoughts on “A360 CLOUD RENDERING SERVICE FOR 3DS MAX

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